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Leauge GamePlay and Rules

GamePlay

Shootout

  • Each player from both teams throws 10 shots

  • 5 shots on one target, then players switch and throw 5 on other target

  • Record each throw and add total

  • Next 2 contestants throw

  • Repeat until all 4 players from both teams have thrown

  • Team with highest score wins

  • In event of a tie, go to sudden death rules

    • Each team choose 1 player to throw

    • Both players throw 3 times on one target, switch and throw 3 times on other target

    • Highest score wins the game 

    • If a tie results again, choose another player to throw

    • Continue this until a tiebreak occurs

    • Begin next game

    • Best 2 out of 3 wins the match

51 Countdown

  • Start the match with a coin flip

  • Winner of coin flip can choose to throw first or choose which target to throw on first

  • Alternate throws. Each player throws 3 shots per turn

  • Both teams start at 51

  • Points subtract

  • First team to land on 0 wins - No rebuttals 

  • Must land exactly on 0 to win

  • If team goes under 0 that throw doesn’t score at all

  • Switch sides. Begin next game. Team that went first last game now goes second

  • Best 2 out of 3 wins the match

Cricket

  • Start the match with a coin flip

  • Winner of coin flip can choose to throw first or choose which target to throw on first

  • Alternate throws. Each player throws 3 shots per turn

  • Goal is to hit 3 of each number.

 

Set scoreboard up as follows:

Team 1      Team 2

1 1 1         1 1 1

2 2 2       2 2 2

3 3 3       3 3 3

4 4 4       4 4 4

B B B       B B B

K K K       K K K 

 

B=BULLSEYE   //    K=KILLSHOT

  • When a number is hit, erase that number

  • First team to close all 6 wins - No rebuttals

  • Switch sides. Begin next game. Team that went first last game now goes second

  • Best 2 out of 3 wins the match

Recording

  • Keep record of matches won/lost

  • Report your team’s record to Lumber Axe League Commissioner 

Rules and Scoring

Rules

 

  • Players must use axes supplied by Lumber Axe

  • Players must throw overhand and be behind the throw line

  • Underhand shots will not be scored, but will count as a throw

  • Behind the back shots will not be scored, but will count as a throw

  • If toes cross over the throw line before axe is released that shot will not be scored, but will count as a throw

  • Axe must stick long enough to be retrieved in order to score

  • If axe falls before it’s retrieved that shot will not be scored

 

Scoring

Axe Scoring.jpg
  • If axe is in between 2 numbers, the higher point value is always scored

  • All numbered rings are scored as marked (1-4 points)

  • Black ring around bullseye is worth 5 points

  • Red bullseye is worth 6 points

  • Blue killshots are worth 8 points

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